﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace Alex_s_Dream_The_Toy_World
{
    public class SkinnedModelChunk
    {
        public Model currentModel;

        public Matrix[] bones;

        public Matrix view;

        public Matrix projection;

        /// <summary>
        /// Recycles and prepares the <see cref="GeometryChunk"/> the reallocation.
        /// </summary>
        public void Recycle()
        {
        }
    }
}
